Hands-on with Diablo Immortal’s newly announced Druid class, launching July 3

Andy McAdams 2025-06-26 00:00:00

As of this morning, Blizzard has taken the wraps of its newest class for Diablo Immortal: the Druid. The Druid joins the existing stable of eight other classes, bringing the total up to nine classes available. Blizzard is taking a big risk by bringing the Druid into Diablo Immortal. It’s a beloved class from the Diablo franchise, appearing in Diablo II and reappearing in Diablo IV. If you’ve played the those titles, you know that thematically these two classes are very related and play similarly in both – not exactly the same, but you can tell they’re apples that didn’t fall far from the tree.

Players won’t have to wait long to play the Druid; it arrives on July 3rd. Even better, Blizzard invited us to the press preview, so we got a quick look at the class. Read on for some early thoughts!

When deciding to bring the Druid to Diablo Immortal, Blizzard says it started with the setting first – a giant primeval forest – and then looked for a class that would thematically fit. Given the setting, the narrative team decided the Druid would make the most sense for the new expansion.

But the devs didn’t want to just launch “the D2/D4 Druid but now in Diablo Immortal.” Blizzard wanted this class to be similar to the existing druids, but also something new and unique. It makes sense as Blizzard has said that the majority of Diablo Immortal players aren’t necessarily core Diablo fans or even Blizzard gamers – so they don’t have a baseline.

So here’s the pitch: The DI Druids are a splinter faction who forked away from the main group of druids centuries ago. Then, they tried to settle the forest they found themselves in. However, the forest was inconveniently inhabited by some witches who had the same mission of protecting the balance, but a different and incompatible approach to protecting nature. This launched the Druids into a centuries-long war with the witches that just ended and sets the stage for what happens when we the players show up.

Their experiences left the DI Druids with different powers than their mainstream brethren, making them much more chaotic. The Blizzard staff even called them Chaos Druids at one point.

I played the Druid on the preview build, and I think chaotic is a good way to describe the class. Your abilities are a mix of elemental attacks, transformations, and summons; these abilities generate primal power on usage, and you passively generate some. You spend your primal power on some abilities as well as on your werewolf and werebear form, though in your were-forms, your abilities are replaced with wolf- and bear-appropriate abilities.

Many of the Druid’s abilities have a movement component: They make you dash around, take lunging swipes, charge off into the distance, and pounce on enemies. You bounce around the battlefield, and it feels like you are just barely in control of where you are going and what’s happening. I felt just enough in control of what was happening to believe I was in charge, but not enough to feel as if my Druid did what I wanted all the time.

The Chaos Druid brings two new transforms we haven’t seen before: You can turn into a cloud of ravens and fly to your target and peck them to death before turning back human. Second, you can turn into a stag and bound around the screen, with very limited control of where you jump (again, chaos). You land with a final big jump and knock-down before going human again.

Overall, playing the Druid was lively, chaotic fun. I bounded around the battlefield, never quite sure what I was doing, and felt more as if I were pointing my Druid in the general direction I wanted it to go and letting it melt the baddies in front of me.

Just keep in mind that a mobile game is a mobile game. Blizzard said it doesn’t consider Diablo Immortal to be a mobile-first game, and it does indeed play on PC, but as someone who doesn’t often play mobile, I can reiterate that I was keenly aware that I was playing a mobile game on PC while testing this out.

Despite Diablo Immortal still feeling like a mobile game even on PC, the Druid itself seems like it will be a fun addition to the game world – and you can play it next week.

Massively Overpowered skips scored reviews; they’re outdated in a genre whose games evolve daily. Instead, our veteran reporters immerse themselves in MMOs to present their experiences as hands-on articles, impressions pieces, and previews of games yet to come. First impressions matter, but MMOs change, so why shouldn’t our opinions?
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